UnrealScript Game Programming Cookbook
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picГод: 2013
2 c; q3 h( I. v) i1 ?Автор: Dave Voyles
4 V1 |* ?+ M" n5 J1 J. S& ~Издательство: Packt Publishing Ltd.& j" t- w- x5 {! w3 J/ g! Y
ISBN: 978-1-84969-556-5
' c; }: c* {1 D& _, EЯзык: Английский
6 V9 z# F- B9 z+ N! f3 fФормат: PDF
0 q0 y( X# P% k3 u t6 WКачество: Изначально компьютерное (eBook)6 |2 K" o( H, m' K* y# P
Интерактивное оглавление: Да# i1 _" L) k2 v; U4 u; w
Количество страниц: 259
4 G1 f0 b7 N* {Описание: This book is designed for users who have a solid understanding of object oriented programming and want to get introduced to a powerful yet unique language using a well established framework. Although the Unreal Development Kit offers an extensive schema for first-person shooters, it can be so much more if harnessed correctly. Prior experience with 3D Math or other 3D engines will certainly be helpful as well.
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f' ^2 ]# |# v0 c J: Q* `Unreal Development Kit Game Programming with UnrealScript, Beginner's Guide
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* T5 i# R) p! n& f: [9 d3 Z/ {8 x1 jpicГод: 20114 M) \' c' R3 p W. Z( q
Автор: Rachel Cordone
5 a1 P' y1 [$ t E- D" v: NИздательство: Packt Publishing
% e$ h9 n \5 M2 _$ j9 FISBN: 978-1-84969-192-5
/ i' C' ^1 }3 {" M; GЯзык: Английский0 @# r6 {: q2 Z) B
Формат: PDF. i7 Z( @( s: d0 v" ^
Качество: Изначально компьютерное (eBook)
! |8 F1 h0 d9 L2 H1 [Интерактивное оглавление: Да' [0 k; b' D8 m6 {
Количество страниц: 466
* |% n$ C0 \* n. H/ ~! ^- ~Описание: This book will teach you how to use the UnrealScript language to create your own games with the Unreal Development Kit by using an example game that you can create and play for yourself. It breaks down the UnrealScript language into easy to follow chapters that will quickly bring you up to speed with UnrealScript game programming.* h; d7 j/ r) X) D/ ]$ ]
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Unreal Development Kit Game Programming with UnrealScript takes you through the UnrealScript language for the Unreal Development Kit. It starts by walking through a project setup and setting up programs to write and browse code. It then takes you through using variables, functions, and custom classes to alter the game's behavior and create our own functionality. The use and creation of Kismet is also covered. Later, using replication to create and test multiplayer games is discussed. The book closes with code optimization and error handling as well as a few of the less common but useful features of UnrealScript.- v- x6 `! x8 S
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На русском наверно вот http://www.gamedev.ru/community/udk/articles/UnrealScriptReference
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